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161. EDK Killboard remote access? - in EVE Technology Lab [original thread]
K1netic wrote: I've been asked to develop a new front page for our alliance. And i would like to include this month's top killer as long as this week's expensive loss on my website's front page. As well as the logged in pilot number of kills an...
- by Peter Powers - at 2013.02.08 16:53:00
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162. Corp Site Templates - in EVE Technology Lab [original thread]
Gurran Wecri wrote: Thank you for the sites, I am only using IGB for registration. that is a BAD IDEA. Ingame Browser can be faked!
- by Peter Powers - at 2013.02.08 16:52:00
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163. Sticky:Dev blog: Corporation Recruitment Improvements for Retribution 1.1 - in EVE Information Portal [original thread]
CCP Sisyphus wrote: This intrigues me. Can you explain yourself a little better? sure, atm, as you are aware the buddy program works so someone you invite to play will be placed in a npc corp, with a huge bunch of strangers, trolls and oth...
- by Peter Powers - at 2013.02.08 16:37:00
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164. Sticky:Dev blog: Corporation Recruitment Improvements for Retribution 1.1 - in EVE Information Portal [original thread]
one thing about recruitment that i'd love to see, would be that i can invite people to join the fantastic world behind the eve gate, by mail, by link or whatever, and they will be placed in the newbie corp of my alliance. (and that would be eno...
- by Peter Powers - at 2013.02.07 16:26:00
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165. Sticky:Dev Blog: Little Things From Super Friends! - in EVE Information Portal [original thread]
yeah, i don't get the inactive either.. does that mean if the account of the player is inactive? and.. uhm, that kinda gives free intel on the war-victim, like an agressor can see by the cost how many characters he likely will have to deal with...
- by Peter Powers - at 2013.02.06 14:28:00
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166. Solution for correct scrolling mousewheel [:o] - in EVE New Citizens Q&A [original thread]
using a known macro/botting tool like autohotkey seems to be a smart move...
- by Peter Powers - at 2013.02.02 11:19:00
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167. Sticky:IMPORTANT NOTICE: We have started banning IPs again! - in EVE Technology Lab [original thread]
Tazuki Falorn wrote: A little warning about this might have been nice. exactly how much warning time do you need? this was introduced more than 1 1/2 years ago: http://community.eveonline.com/devblog.asp?a=blog&bid=924 and if someon...
- by Peter Powers - at 2013.02.01 13:23:00
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168. EVE.Dev in game channel - in EVE Technology Lab [original thread]
Squizz Caphinator wrote: There is also http://3rdpartyeve.net/ to help you find more dead projects (and some living ones too) most projects on 3rdpartyeve.net are quite alive / available. however 3rdpartyeve.net is a catalogue for applicat...
- by Peter Powers - at 2013.01.31 12:07:00
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169. EVE.Dev in game channel - in EVE Technology Lab [original thread]
Steve Ronuken wrote: If you're looking for us, you'll find us in #eve-dev on irc.coldfront.net i agree! since ingame screen real estate is precious, the irc channel is the better location.. besides it being established for some years...
- by Peter Powers - at 2013.01.31 12:05:00
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170. Anonymity For CSM: Common Sense And Safety. - in Jita Park Speakers Corner [original thread]
when i run for csm i had to put in my real name, and i made the decision to do so. if you want to represent a community then the community should be able to know who is representing 'em. and as someone who is voting for CSM, i do want to know the...
- by Peter Powers - at 2013.01.30 15:19:00
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171. SweetFX shader allowed to use - in EVE Technology Lab [original thread]
Cyerus wrote: supposedly creating better graphics. basically it allows you to add shaders for post processing allowing you to modify the graphics more to your liking (make the picture have more contrast, other colors... )
- by Peter Powers - at 2013.01.24 16:45:00
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172. SweetFX shader allowed to use - in EVE Technology Lab [original thread]
i've petitioned this last december, so far there has been no reply. SweetFX is loaded placing a dll in the games directory, making use of the dll in the work directory being loaded before a dll from wherever directx stores its dlls is loaded. wh...
- by Peter Powers - at 2013.01.24 12:00:00
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173. Do many EVE players fear consentual PvP? - in EVE General Discussion [original thread]
PvP in EVE is consentual. Whenever you undock you consent to PvP.
- by Peter Powers - at 2013.01.24 11:52:00
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174. WTS: several Anshar BPC (2 run, ME -2 PE 1) - in Sell Orders [original thread]
Hello, i'm currently selling up to three Anshar BPC: Stats: 2 Runs, ME -2 PE 1 Blueprints with 1 Run ME -2 / PE 1 are currently in Jita for sale at 400m, i have contracts there at 470m for 2 runs. if you are interested in a recurrent supply, c...
- by Peter Powers - at 2013.01.23 12:10:00
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175. Pheal // PhealNG PHP API Libraries update - in EVE Technology Lab [original thread]
Hello everyone, i just released a new version of the Pheal and the PhealNG API libraries, the only change is an increase of the default http_timeout value from 10 to 20. this is mostly due to a lot of people having timeout issues lately, and lik...
- by Peter Powers - at 2013.01.23 11:50:00
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176. API instable? - in EVE Technology Lab [original thread]
i'm getting a lot of timeouts when trying to access the API, and several users of my API libs have reported the very same problem
- by Peter Powers - at 2013.01.22 11:55:00
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177. abstract and categorical graphic language - in EVE Technology Lab [original thread]
i assume you mean the graphic assets, and thats basically the ones available at your link
- by Peter Powers - at 2013.01.18 12:48:00
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178. dust licensing question - in EVE General Discussion [original thread]
mkint wrote: Except most of the power goes into stupid stuff like over-done textures and effects. Assuming dust doesn't lean on that stuff like a crutch to hide uninspired gameplay, I'd take a low res lite version any day, rather than having an...
- by Peter Powers - at 2013.01.12 21:09:00
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179. Capital Jump Drive Modification - in Player Features and Ideas Discussion [original thread]
Anthar Thebess wrote: THe main idea is to change the "instant jump" to fly to destination. Speed will be connected to the mass of the ship - the fastest possible will be for shield capitals - 2LY/min Next thing the cyno. It will be only use...
- by Peter Powers - at 2013.01.11 13:19:00
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180. Cyno jamming cruiser - in Player Features and Ideas Discussion [original thread]
a cyno jamming ship should be capital if at all.
- by Peter Powers - at 2013.01.11 13:17:00
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